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Saturday, June 27 • 12:00pm - 12:45pm
Engaging Level Design for Sandbox Games

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Sandbox games don't have levels in the traditional sense. How do you tell an engaging story in such an open world? Learn how to make your sandbox world games come to life from our panel of industry experts.


Jeff Bielawski

A graduate from the University of Illinois with a degree in Creative Writing, Jeffrey first began working for Volition in 2005 as an Intern Writer on Saints Row. Testing several projects after that as part of QA, he later continued as a Temp Writer for the company on both Red Faction... Read More →

Randy Nash

From the time he played his first video game, Randy knew that this was the industry for him. Growing up building computers he always had a knack for taking things apart, figuring out how they worked, and then putting them back together (always with a few bolts left over). Randy’s... Read More →

Butterscotch Shenanigans

Butterscotch Shenanigans is an independent game studio from St. Louis, MO. The studio is composed of three brothers, Adam, Seth, and Sam, who are all self-taught in their craft. Between them they've created four titles for mobile grossing over 4 million players. Their upcoming... Read More →

Saturday June 27, 2015 12:00pm - 12:45pm EDT
B: Small Panel Room Panel Room 140

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