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Welcome to the PopCon 2015 Workshop/Event/Panel Schedule!  Times are subject to change before the show, so please check back often.  Sign up for an account and select your favorite panels to begin crafting your custom schedule for PopCon 2015!

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Saturday, June 27 • 10:00am - 10:45am
Indie V. Corporate - The Lives of Game Developers

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 Indie game studios can be as small as a single person while corporate studios can employ hundreds. Which career path is right for you? Hear from indie, medium scale, and AAA studios about what it's really like making games in these environments.

Moderators
avatar for Carol Mertz

Carol Mertz

Creator and Destroyer of Worlds, Happy Badger Studio
Carol is a partner at indie game company Happy Badger Studio, community leader of the St. Louis Game Developer Co-op, and co-organizer of indie games convention PixelPop Festival. Between making games and hosting game dev events, Carol spends a substantial amount of her time encouraging and helping others to make games that they can be proud of. Because if there are two things she likes to see, it’s good games and happy people.

Speakers
EA

Eric Arnold

A native of Champaign, IL, Eric has been playing games since he could pick up a controller, and creating them almost as long. Most projects were solo efforts until he helped co-found Spartasoft at Michigan State University. The group is devoted to teaching students how to create games and get into the industry. He started full-time work for Volition as soon as he graduated in 2002. Credits so far include Red Faction, Red Faction 2... Read More →
avatar for Dave Beshero

Dave Beshero

Partner - Developer, Double Bomb Interactive
I'm one half of the dev team working on All Things Go Boom, a tank party game that features destruction that would put Michael Bay to shame.
avatar for Heather M Decker

Heather M Decker

Heather M Decker is Lead Technical Artist at Zynga Chicago and heads up IGDA Chicago, an organisation she has volunteered for since she was living in Iowa in 2011. She’s a two-time IGDA Scholar, and now sits on the committee that organizes this life-changing program. She holds an MFA in Interactive Design and Game Development and has presented her work on game art pipelines at various places, including MIT. To spot Heather, look for... Read More →
RN

Randy Nash

From the time he played his first video game, Randy knew that this was the industry for him. Growing up building computers he always had a knack for taking things apart, figuring out how they worked, and then putting them back together (always with a few bolts left over). Randy’s first venture into creating his own game was a short text adventure made in REXX. From there he branched out into learning C++, DirectX. | | It wasn’t until... Read More →
BP

Ben Perez

Trinket Studios | http://www.trinketstudios.com | | Ben’s obsession with video games and computers began at the age of 5 when he was introduced to Super Mario Bros. on the NES. His parents are fond of recalling that he wasn’t able to get over the first pipe, but suffice it to say that Ben didn’t let that hurdle stop him! Ben pursued his passion through college and obtained a B.S. in Computer Game Development from DePaul University. In... Read More →


Saturday June 27, 2015 10:00am - 10:45am
B: Small Panel Room Panel Room 140